Devlog Update 209

Art Stream

Come join us on Garrets Twitch channel on Wednesday (August 29th) at 1pm PDT to chat while watching some new Parkitect art being created

Devlog

Going bankrupt has been a bit informal so far - you’d run out of money and couldn’t buy anything anymore, and that’s it. There’s now some proper UI telling you that you’re in trouble.
Once you are in the red numbers you’ll get a couple months time to make a profit. If you don’t it’s game over.

I have also pretty much finished the tutorial except for some small tweaks and additions maybe. It will teach you all the basics - camera and building controls, how shops and supplies work, how to hide the backstage areas, how to build rides and queues, and finally also how to build a simple coaster. The last one was the most complex and scary part of the tutorial, so I’m very happy that this is out of the way now.

Devlog Update 208

We reached an important milestone - the campaign mode is finished enough that it can be played through from start to end, and has been sent to our group of testers!
They have a few weeks time to try it now, while we work on further polishing things and incorporating tester feedback in the meantime.

Having people test the campaign is very important. We have worked on this for so long and know the game inside out that we have no reliable feeling for its difficulty anymore… the early feedback so far is that even the first few easy scenarios are quite hard, so some more tweaking will be necessary!

Devlog Update 207

We added an option for hiring a second research team, for a fee of $5000.

$5000 (and the monthly research cost!) is a lot during the beginnings of a scenario, but once the finances have stabilized this will speed up the second half of playing a scenario a bit where money is coming in fairly steadily but new rides are needed for attracting more guests.

And we finished the German translation. This helped with checking whether all text in the game is translatable, and since German text is fairly long it also helped to uncover some spots where the UI needed to be adjusted a bit to better fit the text. Other languages should probably fit as well now without too many further changes. Wunderbar!

We’re waiting a bit longer with getting more translations done because the text for the campaign and tutorial is still changing a bit but as soon as that’s final it’s all ready to be sent off to translators.

Devlog Update 206

Hey, we’re finally working on something again that can be shown without spoiling anything! Nice!
We started working on the tutorial, which will also be the first (skippable) scenario of the campaign.
It will take you step by step through the most important features of the game and give some explanations, so we started with getting a system in place for this.